For my final assignment of Stylized Creation 2023 course I Had an amazing opportunity to sculpt this amazing character created by an amazing artist PanelPerDay, but I was not satisfied with it at the time but now with new knowledge at hand I can finally show the result I was striking for at Howest University of applied sciences, Digital arts and Entertainment, Game Graphics Production.
Software used:
Modeling and Sculpting: Maya, ZBrush
Textures: Substance Painter
Render: Unreal Engine
SketchFab